# This special transition is used in castle-to-forest, castle-to-mountains,
# castle-to-anything graphics. It uses a background image for the forest tile
# (generally, dirt), then the castle is drawn (by castle macros, with
# precedence 16), then the precedence-32-macros generate the image that are
# laid over the castle walls. Those are only on northern sides, and are named
# (name)-nw-n-ne, (name)-nw-n, etc, according to the directions on which there
# are castle tiles.
#
# Example:
# {CASTLE_TRANSITION CK f dirt forest-special}


#define CASTLE_TRANSITION CASTLE FOREST FOREGROUND

# Background tiles of the castle transition

# Actual castle transition tiles

[terrain_graphics]
	map="
  2
2   2
  1
"
	[tile]
		pos=2
		type={CASTLE}
	[/tile]
	[tile]
		pos=1
		type={FOREST}
		set_flag=overlay
		no_flag=overlay
		[image]
			position=vertical
			base=36,36
			name={FOREGROUND}-nw-n-ne
		[/image]
	[/tile]
[/terrain_graphics]

[terrain_graphics]
	map="
  .
2   2
  1
"
	[tile]
		pos=2
		type={CASTLE}
	[/tile]
	[tile]
		pos=1
		type={FOREST}
		set_flag=overlay
		no_flag=overlay
		[image]
			position=vertical
			base=36,36
			name={FOREGROUND}-nw-ne
		[/image]
	[/tile]
[/terrain_graphics]

[terrain_graphics]
	map="
  2
2   .
  1
"
	[tile]
		pos=2
		type={CASTLE}
	[/tile]
	[tile]
		pos=1
		type={FOREST}
		set_flag=overlay
		no_flag=overlay
		[image]
			position=vertical
			base=36,36
			name={FOREGROUND}-nw-n
		[/image]
	[/tile]
[/terrain_graphics]

[terrain_graphics]
	map="
  2
.   2
  1
"
	[tile]
		pos=2
		type={CASTLE}
	[/tile]
	[tile]
		pos=1
		type={FOREST}
		set_flag=overlay
		no_flag=overlay
		[image]
			position=vertical
			base=36,36
			name={FOREGROUND}-n-ne
		[/image]
	[/tile]
[/terrain_graphics]

[terrain_graphics]
	map="
  2
.   .
  1
"
	[tile]
		pos=2
		type={CASTLE}
	[/tile]
	[tile]
		pos=1
		type={FOREST}
		set_flag=overlay
		no_flag=overlay
		[image]
			position=vertical
			base=36,36
			name={FOREGROUND}-n
		[/image]
	[/tile]
[/terrain_graphics]

[terrain_graphics]
	map="
  2
.   1
  . 
"
	[tile]
		pos=2
		type={CASTLE}
	[/tile]
	[tile]
		pos=1
		type={FOREST}
		set_flag=overlay
		no_flag=overlay
		[image]
			position=vertical
			base=36,36
			name={FOREGROUND}-nw
		[/image]
	[/tile]
[/terrain_graphics]

[terrain_graphics]
	map="
  2
1   .
  .
"
	[tile]
		pos=2
		type={CASTLE}
	[/tile]
	[tile]
		pos=1
		type={FOREST}
		set_flag=overlay
		no_flag=overlay
		[image]
			position=vertical
			base=36,36
			name={FOREGROUND}-ne
		[/image]
	[/tile]
[/terrain_graphics]
#enddef
