[unit]
id=Elvish Druid
name= _ "female^Elvish Druid"
race=elf
gender=female
image="elvish-druid.png"
image_defensive="elvish-druid-defend.png"
image_healing="elvish-druid-healing.png"
image_halo_healing="elvish-druid-healing1.png:90,elvish-druid-healing2.png:90,elvish-druid-healing3.png:90,elvish-druid-healing4.png:90,elvish-druid-healing5.png:90,elvish-druid-healing6.png:90,elvish-druid-healing7.png:90,elvish-druid-healing8.png:90"
hitpoints=36
movement_type=woodland
movement=5
experience=80
level=2
alignment=neutral
advanceto=Elvish Shyde
cost=54
usage=healer
ability=cures
unit_description= _ "The magic of the wood elves is poorly suited for combat, but effective nonetheless. The forests in which they live can be quickened by a word of command, and will lash out at those who threaten their peace.

Their chief ability lies in healing, and it is for this skill that the elvish druids are revered by their people.

Special Notes: A druid's entangling attack slows enemies down and reduces by one the strikes they can deliver in combat. Druids are capable of healing units around them, and curing them of poison."
get_hit_sound=female-hit.wav
	[attack]
	name=staff
	type=impact
	damage=4
	number=2
	range=short
	icon=attacks/druidstaff.png
		[frame]
		begin=-100
		end=100
		image="elvish-druid-attack.png"
		[/frame]
		[sound]
		time=-100
		sound=staff.wav
		[/sound]
	[/attack]

	[attack]
	name=ensnare
	type=impact
	special=slow
	damage=6
	number=2
	range=long
	icon=attacks/entangle.png
		[sound]
		time=0
		sound=entangle.wav
		[/sound]
		[frame]
		begin=-250
		end=0
		image="elvish-druid-ranged.png"
		[/frame]
		[missile_frame]
		begin=-200
		end=0
		image="projectiles/entangle.png"
		image_diagonal="projectiles/entangle.png"
		[/missile_frame]
	[/attack]

	[attack]
	name=thorns
	type=pierce
	special=magical
	damage=6
	number=3
	range=long
		[frame]
		begin=-250
		end=0
		image="elvish-druid-ranged.png"
		[/frame]
		[missile_frame]
		begin=-200
		end=0
		image="projectiles/thorns.png"
		image_diagonal="projectiles/thorns-ne.png"
		[/missile_frame]
		[sound]
		time=-150
		sound=dart.wav
		[/sound]
	[/attack]
[/unit]
